Westchester, NY STEM Courses

Introduction to 3D Modeling


Natalie Dowd

(FULL) Section 1: Grades 2-5, Mon, Wed: 10AM- 10:45AM, EDT
(FULL) Section 2: Grades 6-8, Tues, Thurs: 10AM- 10:45AM, EDT
Prerequisites: None

Learn the basics of 3D modeling. During this course, we'll design a variety of different objects using the program Fusion 360. Opportunities for individual or group projects will be included along with step-by-step instruction in several core modeling techniques. By the end of this course, students will be comfortable enough with fundamental modeling skills to explore more advanced techniques without direct instruction. Students will also have formed good modeling habits that will allow them to design more complex models in the future.

Intermediate 3D Modeling


Natalie Dowd

(FULL) Section 1: Grades 3-8, Mon, Wed: 1PM- 1:45PM, EDT
Prerequisites: Intro to 3D Modeling or experience with Fusion 360.

This class will allow students to explore the more advanced aspects of the 3D modeling program Fusion 360. Rather than click-by-click instruction, this class will be composed of individual projects with the help and guidance of the instructor. This course will have an emphasis on cementing good modeling habits and developing independent problem-solving skills. By the end of the class, students will feel confident designing multi-component assemblies.

Introduction to Cryptography


Sora Oba

(FULL) Section 1: Grades 3-5, Tues, Fri: 6PM- 6:45PM, EDT
Section 2: Grades 6-8, Mon, Thurs: 6PM- 6:45PM, EDT
Prerequisites: None

From the time of Julius Caesar to the present, cryptology has been a war between those who want to conceal information and those who want to reveal it. In this course, we will explore the basic ciphers, through its background story, encryption method, and the decryption method both with and without the key, beginning with the Caesar cipher. In addition, we will discuss the role cryptology plays in the world today.



Joanna Wang

(FULL) Section 1: Grades 6-8, Mon, Wed: 5PM- 5:45PM, EDT
(FULL) Section 2: Grades 6-8, Tues, Thurs: 5PM- 5:45PM, EDT
Prerequisites: None

Forensics is the study and use of scientific techniques to help solve crimes. In this introductory course into this interdisciplinary field, we will cover the basics of polymers (e.g., plastics and hairs), and the analysis of physical evidence (e.g., fingerprints, DNA, blood) often found at a crime scene. To solidify the information learned, students will solve a hypothetical crime near the end of the course and find out: Whodunnit?

Introduction to Psychology


Minori Nakazawa

Section 1: Grades 2-5, Tues, Fri: 1PM- 1:45PM, EDT
Section 2: Grades 6-8, Tues, Fri: 4PM- 4:45PM, EDT
Prerequisites: None

This course will explore basic psychological concepts such as human perception, memory, and social psychology. We will look at psychological experiments, hold experiments ourselves, and have discussions about the results and look into the psychological principles behind them. Students will discover the effect psychology has on our daily lives and learn to utilize their knowledge acquired from this course to their advantage.



Krissh Bhargava

(FULL) Section 1: Grades 1-5, Mon, Wed: 5:15PM- 6PM, EDT
(FULL) Section 2: Grades 6-8, Tues, Thurs: 5:15PM- 6PM, EDT
Prerequisites: Scratch suggested

Python is a widely used programming language used by many of the top companies of the world: Google, Pinterest, Instagram, Disney, IBM, and many others. It's the first stepping stone into exploring the vast world of hard-core coding. Start off with the basics and delve deeper into the language and finish off with a game of your own.

Survey of Mathematical Challenges


Sam Singer

Section 1: Grades 7-8, Mon, Thurs: 10AM- 10:45AM, EDT
Prerequisites: Knowledge of how to solve equations and inequalities, and willingness to devote a sizable amount of time to mathematics

If you are passionate about learning higher mathematics, this course will provide an excellent introduction. The course is extremely rigorous and highly theoretical, although we’ll also address some real-world applications to math such as to loans, probability, and graphing. Topics covered vary from session to session. Some of the possible areas to be discussed are: geometric, arithmetic, polynomial, and Cauchy sequences, finite and infinite series, combinatorics, probability, numerous styles of proof, linear and matrix algebra, vector spaces, complex numbers, polynomial theory, and the Fundamental Theorem of Algebra. The course will be challenging and will require a great deal of commitment (including weekly proof-based problem sets as homework assignments) but will also be rewarding and is designed to produce numerous “ah-ha” moments for students. If you love math and want to take one of the hardest classes available to middle schoolers in the country, this is a great option.



Ashley Jakubowicz

Section 1: Grades 2-5, Tues, Thurs: 2PM- 2:45PM, EDT
Section 2: Grades 6-8, Tues, Wed: 3PM- 3:45PM, EDT
Prerequisites: None

This course will teach you the environmental impact of human actions, and how to reduce your waste. We will range from topics from Climate Change to Renewable Energy Sources to Recycling. Each week will be a different topic followed by a mini-project. This course is for anyone who cares about the environment and wants to learn about new ways to preserve it.

Video Game Design in Scratch


Max Almeida

(FULL) Section 1: Grades 2-5, Tues, Thurs: 5PM- 5:30PM, EDT
(FULL) Section 2: Grades 6-8, Tues, Thurs: 5:30PM- 6PM, EDT
Prerequisites: None

Video Game Design in Scratch, a course intended for students without any prior Scratch or programming experience, will cover concepts within video game design and teach students the skills to make their own video games. We will start with an overview of the Scratch programming language with a focus on the elements of the language that can be used to design a fun game. We will then discuss themes that common video games have to get ideas about what makes a game entertaining. Throughout this entire process, students will be working individually or in groups to design their own games. 


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